Tag Archives: video games

Reviewing Xenoblade Chronicles 2

Xenoblade Chronicles 2 frustrated me. It’s packed to the gills with content, so I could never claim Monolith Soft is getting lazy. In fact, I think they tried very hard with every aspect of the game’s design. But in spite of that, the game just isn’t that remarkable, at least not compared to its predecessors on the Wii and Wii U. It feels like more of the same, except with less excitement radiating from it. Xenoblade Chronicles 2 is a good game–just not a great one. Read more

Reviewing Cuphead

Cuphead is literally a cartoon that you get to play and control. Everything is hand-animated to near perfection, and it is by default the prettiest video game that has ever been made. I have been hyped for this game since it was first announced at E3 2014, strictly on the strength of its groundbreaking visuals. And now that I’ve finally gotten my hands on it, I can say that the gameplay is almost as strong as the visuals. So thank you, StudioMDHR Entertainment, for finally giving me a reason to plug in my Xbox One again (for a few days, at least). Read more

Book Review: Super Power, Spoony Bards, and Silverware

In a nutshell: Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System, by Dominic Arsenault and published by the MIT Press, examines the marketing, technology, and culture fostered by Nintendo between the ’80s and mid ’90s. The book argues that Nintendo’s practices during this era established short-term dominance over the video game industry, but these same practices were also precisely what caused Nintendo to ultimately lose its market share first to Sega and then more so to Sony over the long term. I find that this book is extremely compelling and is a must-read for those interested in the subject matter.

“Never relinquish control” is, according to this book, at the heart of everything Nintendo did in this era. (It may still hold true now.)

The Super Nintendo is remembered in video game history as the one of the greatest–if not the very greatest–home game consoles of all time. Nostalgia, in addition to retrospective assumptions based in hindsight rather than the reality of the time, has colored conversations about Nintendo’s place in that era of gaming ever since. But in his new book, Dominic Arsenault, Associate Professor in the Department of Art History and Film Studies at the Université de Montréal, makes a formidable case for how every layer of Nintendo’s corporate policies during and before the 16-bit era were directly responsible for the company’s “fall from grace” in subsequent times.

As the book jacket promises, “This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory.” Indeed, Arsenault examines the Super Nintendo and Super Famicom (of which he makes a distinction) with academic neutrality, presenting the cold facts and trying to offer enough context so that the data will not be misconstrued. So if you are hoping for Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System to be rife with anecdotes and horror stories about working with or for Nintendo, then you will be disappointed. This book features very little of that, because (1) Arsenault is more interested in how Nintendo operated at its highest strategic levels, and (2) few interviews exist about what exactly it is like to work inside the “walled garden” that is Nintendo. Arsenault instead informs this book by way of massive bibliography, including academic research, business literature, and notably hundreds of video game magazines of the era.

He ultimately breaks his examination of Nintendo down into three core components: marketing (Nintendo’s “super power”), culture (cultivating a generation of “spoony bards”), and technology (the “silverware” that is the Super Nintendo’s hardware architecture). In each area, Nintendo made choices that established short-term dominance at the cost of long-term viability. Read more

Reviewing Metroid: Samus Returns

It’s well established that I love Super Metroid and think it’s one of the finest games ever made. I never extended that same enthusiasm to Metroid Fusion or Metroid: Zero Mission. They’re both quality games, but to me, they just felt like “two games that wanted to be Super Metroid and weren’t.” By comparison, Metroid: Samus Returns never feels as if it had a goal of being another Super Metroid, and it works strongly to the game’s benefit. This is my favorite sidescrolling Metroid since Super, and a worthwhile remake of Metroid II on the Game Boy. Read more

Reviewing Persona 5

Atlus’s Persona 5 is pure wish fulfillment for everyone who has ever felt circumscribed by society’s hierarchies and expectations. In this game, Japanese teenagers gain the mystical power to change people’s hearts and force them to confess to their crimes and misdeeds. No one is too important or too powerful for these “Phantom Thieves” to hit. And strikingly, the narrative is driven more by the heroes’ proactive attacks on villains than it is driven by heroes reacting to villains’ attacks. In other words, this is a game where the heroes uncharacteristically go on the offense, and it relays a powerful message–you are the master of your own fate, if you are willing to fight for it.

Mechanically speaking, Persona 5 perfects the formula that Persona 3 began. By removing some of the more forgiving elements of Persona 4 and tweaking many other aspects, this game feels challenging and fair in generally equal portions. The addition of several elements from Shin Megami Tensei IV: Apocalypse works out surprisingly well in the game’s favor too. And there have never been as many different ways to spend your days as in the expanded life simulation options present here. Basically, the game just works really well on every front that it tackles, and it does so with an unprecedented amount of style.

Some quirks and redundancy in the narrative leave me unable to prefer this game over 4, but if you’ve never played a Persona before and only have the time to take on one of these gargantuan adventures, you should probably make it this one. Read more

16 Video Games That Make Me Who I Am

In spite of this being my own personal website, I usually am very careful not to talk too much about myself, because I don’t think people actually come here to learn about me. People stumble upon my website through Google searches for video games or sometimes for weird philosophy, so those are the two chief subjects I think I should be delivering.

But I realize that the only way I can expect to grow a more dedicated audience of readers is if I pull back the curtain and start letting you know a little more about me… which is why I’m writing another article about video games.

Video games make me who I am. And yes, I know how extraordinarily nerdy that is, but I don’t care. Video games are to me what books are to people who love reading. (Because in spite of having graduated summa cum laude with an English degree, and in spite of fiction writing being my major passion, the only fiction books I read are Star Wars.) I love video games, and I don’t regret having spent a ridiculous percentage of my childhood playing them at the expense of other opportunities.

So what follows below is–if I’m being honest–just another “favorite video games” list, one of the thousands available online. But I’m going to use it as a rare opportunity to put my actual personality out there, for those who might be curious. So let’s get started! Read more

Retrospective: The Legend of Zelda: Breath of the Wild

Pretty early into my playthrough of The Legend of Zelda: Breath of the Wild, I decided it was the best video game that has ever been created so far. That’s an awfully lofty statement to make, I know. But since game journalism is practically exploding with 10/10 reviews already, it would be redundant of me to write another one. So instead, I would like to approach writing about this game from a different angle, much as I did with Metal Gear Solid V. I want to speak generally about the aspects of this game that, in my mind, succeed spectacularly–and I also want to talk about the aspects that could have been handled better, because even the best game ain’t perfect.

(No plot spoilers ahead, but some gameplay spoilers) Read more

Reviewing I Am Setsuna

Guys, full disclosure–if I could live inside a Super Nintendo RPG, I would. My bias for Japanese RPGs in general is just ridiculous, but any RPG that draws influence from the 16-bit era piques my interest. With that in mind, I Am Setsuna is the most disappointingly flawed game I have played since Lunar: Dragon Song. Every aspect of its design suffers from problems that someone should have spotted during development. The game sells for a reduced retail price, but that can only excuse the game’s small scale. It does not excuse a bland and forgettable experience. Read more

Reviewing Tokyo Mirage Sessions ♯FE

When it was first announced that Nintendo and Atlus were collaborating to create a game that crosses Fire Emblem with Shin Megami Tensei, absolutely no one in the universe was expecting Tokyo Mirage Sessions ♯FE to be the final result. It takes the standard Persona formula of high schoolers dungeon-crawling, but it throws out the series’s dark tone in favor of an overtly energetic and colorful J-pop backdrop. You play as teenagers who need to balance their obligation of protecting modern-day Tokyo with maintaining their careers as budding idols. As Polygon’s Janine Hawkins points out, the whole game ends up feeling like a Sailor Moon spinoff. Well, as a lover of both JRPGs and Sailor Moon, suffice to say I was pleasantly surprised. Read more

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