People pay me to write stuff too! Below is a list of some of the more noteworthy content I’ve written professionally. I intend to keep this page current, so if you’re disappointed with the lack of updates on this website, it’s probably because I’m getting paid to write for someone else! I’m writing primarily for Nintendo Enthusiast right now, but if you’d like me to write something for you, drop me a line.
12/9/19: “Shovel Knight Showdown review for Nintendo Switch | A little smashing“: Shovel Knight adapted into a Smash Bros.-like fighting game isn’t perfect, due to awful bot AI, limited skill sets, and wonky balancing, but it’s still a really fun party experience if you have four players. 7.5/10
12/9/19: “Shovel Knight: King of Cards review for Nintendo Switch | Ace gameplay“: A ridiculously well-crafted swan song from Yacht Club Games. King Knight’s quest features some of the best platforming game design I’ve ever seen. 9.5/10
12/3/19: “Interview: Littlewood channels Animal Crossing to create the ultimate relaxation game“: I wrote up this feature about Littlewood from talking with its solo developer, Sean Young, who was very accommodating in sharing new details about the game. It’s a really beautiful game too, especially in .gifs, so I literally just enjoy staring at this interview.
11/29/19: “Alien: Isolation review for Nintendo Switch | Still horrific in a good way“: My review of a port of the 2014 Creative Assembly/Sega game. Feral Interactive did a terrific job bringing this title to Switch, and as far as I’m concerned, Alien: Isolation is probably one of the best licensed games ever made. 8/10
10/11/19: “Interview: One Step from Eden is the TGS award-winning successor to Battle Network“: This was a wonderful narrative interview with Thomas Moon Kang, whom I like to consider a friend, about One Step from Eden. I’m hoping to do a lot more writing like this.
09/19/19: “The Legend of Zelda: Link’s Awakening review for Nintendo Switch“: My review of the remake of the Game Boy classic. It’s the most bizarrely faithful remake I’ve ever played by far, perhaps even too much so. A lack of content for its asking price is all that holds this game back. 8.5/10
07/04/19: “The four biggest American patriots ever on Nintendo consoles“: For July 4, I wrote the stupidest article that I’ve ever gotten paid to write, and I loved doing it. It’s a straight-up work of comedy. If you read only one article listed on this page, it should probably be a very important one like this.
06/29/19: “Super Mario Maker 2 review for Nintendo Switch | Just go buy it“: My review of a game everybody already knew would be awesome, hence my title. I was really excited to be reviewing a first-party Nintendo title for the first time, and I’m glad it was up to their usual standard of quality. 9/10
06/17/19: “E3 Interview with Edelweiss, the two-man XSEED dev behind Sakuna“: Exactly like the title says, I had the opportunity to interview Director Nal and CG Artist Koichi at E3 about Sakuna: Of Rice and Ruin. I support their mission to bring a love of rice to the world.
05/17/19: “Project Nimbus: Complete Edition review for Nintendo Switch“: My review of a mech combat game with super tight controls, a consistent frame rate, and a better-than-nothing story. The game’s downfall is that it can be way, way too repetitive, but the base gameplay is still pretty darn fun. 7.5/10
04/28/19: “Shadows of Adam review for Nintendo Switch | Quality retro JRPG action“: My review of a game heavily inspired by SNES RPGs and Final Fantasy Mystic Quest in particular. Its excellent battle system and attractive pixel art make it stand out, but the middle of the game is basically just a long procession of back-to-back dungeons, which gets a little exhausting. In any case, its short, 12ish-hour length makes it a terrific choice for RPG lovers who can’t dedicate a lot of time to actually playing one. 8/10
04/21/19: “Game Boy at 30: How Game Boy really conquered the world“: Game Boy turned 30 years old on this day, so I wrote a lengthy feature about why Game Boy so completely destroyed its handheld competition. I argue that vigorous marketing and positive word of mouth were at least as important in Game Boy’s success as its battery life, cost, and game catalogue.
04/11/19: “Super Dragon Ball Heroes: World Mission review for Nintendo Switch“: My review of a Dragon Ball arcade game. Ostensibly, it’s a card battler, but in practice, it’s a game about hitting the A button at the right time during a mini-game. “Strategy” revolves around ensuring you have better timing at hitting the A button than the opponent. That’s the entire game. Some have found ways to enjoy this game, but I just considered it a terribly disappointing waste of time. 4/10
03/28/19: “Elli review for Nintendo Switch | Accessible puzzle platforming“: My review of a visually attractive but very basic puzzle platformer. It doesn’t do anything new and the story is throwaway garbage, but the mechanics are simple and forgiving enough that it could actually be a great game for young children. 7/10
02/24/19: “Strikey Sisters review for Nintendo Switch“: My review of a Breakout-style fantasy game with SNES-style graphics. This game is old-school in the best possible way, and I really loved playing it. For $10, this game is a terrific way to bridge a generation gap between younger and older gamers, and it’s just really fun by itself too. 8/10
02/17/19: “Cinders review for Nintendo Switch“: My review of a visual novel that retells the classic Cinderella story with more complex characters and branching plot paths. The writing feels like Jane Austen meets Gilmore Girls, and Gilmore Girls is one of my all-time favorite TV shows, so I think of it mostly as a good thing. This is an enjoyable game, but at $20, it will only be worth your money if you’re really committed to finding all the different endings. 8/10
02/4/19: “Etrian Odyssey Nexus review for Nintendo Switch“: My review of the final Etrian Odyssey for 3DS. The game’s supposed to be a celebration of the series that puts together the most interesting parts of each previous entry, but this was the first game I’d ever played in the series, so I just took its offerings at face value. Ultimately, I described this game as “Christmas morning for dungeon crawler lovers,” but it doesn’t do anything that would make anyone else on the earth ever want to play through it. 8/10
01/9/19: “BQM -BlockQuest Maker- review | It’s like a ‘Legend of Zelda Maker’“: My review of a Japanese indie game that lets you build your own bite-sized, voxel grid-based action RPG dungeons. The game borrows its interface from Super Mario Maker and its gameplay mechanics from The Legend of Zelda, and the result is stellar. As far as game makers go, this one is really fun to use. Just watch out for its poor localization and repetitive music. 8.5/10
11/29/18: “NAIRI: Tower of Shirin review | Beautiful puzzle adventure“: My review of an incredibly beautiful point-and-click puzzle adventure game for Nintendo Switch. The story is terrific and the puzzles are rewarding, so it’s definitely worth a purchase–if you can forgive its awful and unexpected cliffhanger ending. 7.5/10
10/18/18: “The gaming community needs the Virtual Console back“: Virtual Console on Nintendo Wii was one of the great revelations in video game history, and its absence on Switch isn’t just disappointing–it’s a disservice to the whole gaming community. Gamers deserve easier access to video game history, in the same way that people already enjoy easy access to old books and old music. That’s the crux of this article.
07/30/18: “Mega Man X Legacy Collection 2 review | The leftover misfits“: My review of the four lesser-regarded titles in the X series. X5 was actually even worse than I’d remembered, and X8 was much better than I’d remembered. In fact, I was almost startled at how entertaining X8 was, especially when placed side by side with its deeply flawed predecessors. 6.5/10
07/30/18: “Mega Man X Legacy Collection 1 review | The best of the best“: My review of the first four Mega Man X titles, plus the new X Challenge mode. Mega Man X games have my favorite action gameplay style of any games I’ve ever played, so this was a great walk down memory lane. I was disappointed with how they chose to frame the X Challenge mode though. 9/10
07/15/18: “Octopath Traveler review for Nintendo Switch | A new hope for Square”: My review of Octopath Traveler, a game that is the closest Square Enix has gotten to creating a truly great classic RPG again. The story and writing are disappointingly boring though, a far cry from Final Fantasy VI and Chrono Trigger. 8/10
06/25/18: “The Development of Final Fantasy IV“: A lengthy feature on the development, localization, reception, and legacy of Final Fantasy IV. I consider FFIV to be the quintessential Japanese RPG, so it had surprised me that no one had ever written an article like this before.
06/23/18: “Lost in Harmony review for Nintendo Switch”: A review of a mobile game ported to Switch. In a nutshell, you’re much better off downloading the game for free on a phone than you are playing this sloppy port. 6/10
09/26/16: “Making Your Boss Happy Is Not Your Job”: An explanation of why you need to keep your eye on a bigger prize at work, for the good of your company and yourself.