Tag Archives: role-playing game

Reviewing Shin Megami Tensei IV: Apocalypse

For better or worse, Shin Megami Tensei IV: Apocalypse looks and plays like expensive DLC for Shin Megami Tensei IV. It takes all the same locations from the first title and remixes it with a mostly new story, along with some new monsters and abilities. In theory, people who loved the original and want to play something else exactly like it have every reason to be thrilled. Heck, I myself have quietly regarded Shin Megami Tensei IV as my favorite game for Nintendo 3DS. But after playing Apocalypse–and in spite of it being a quality title in its own right–I can’t help but wonder if Atlus would have been better served to just dedicate its resources to making Shin Megami Tensei V. Read more

Reviewing I Am Setsuna

Guys, full disclosure–if I could live inside a Super Nintendo RPG, I would. My bias for Japanese RPGs in general is just ridiculous, but any RPG that draws influence from the 16-bit era piques my interest. With that in mind, I Am Setsuna is the most disappointingly flawed game I have played since Lunar: Dragon Song. Every aspect of its design suffers from problems that someone should have spotted during development. The game sells for a reduced retail price, but that can only excuse the game’s small scale. It does not excuse a bland and forgettable experience. Read more