Tag Archives: Xenoblade

Reviewing Xenoblade Chronicles 2

Xenoblade Chronicles 2 frustrated me. It’s packed to the gills with content, so I could never claim Monolith Soft is getting lazy. In fact, I think they tried very hard with every aspect of the game’s design. But in spite of that, the game just isn’t that remarkable, at least not compared to its predecessors on the Wii and Wii U. It feels like more of the same, except with less excitement radiating from it. Xenoblade Chronicles 2 is a good game–just not a great one. Read more

Reviewing Final Fantasy XV

The most dangerous enemies in all of Final Fantasy XV are trees. Not evil trees–just regular trees. The camera gets stuck on them mercilessly during combat, obstructing your view and making it almost literally impossible to fight near foliage. This is just one of many problems that makes this game the clunkiest and least polished main-series Final Fantasy title ever. I would be sensationalizing if I were to call the game bad, but it sure ain’t great, not in any context. Whether compared to past entries in the series or to other modern open-world games, Final Fantasy XV comes up short. Read more

Reviewing Xenoblade Chronicles X

Xenoblade Chronicles X is a game about turning your brain off and indulging in a 90-hour power fantasy. To try to claim much more about the game than that would probably be overreaching. It takes everything about the design of its predecessor and says, “Let’s do that again, but bigger,” in the most literal possible sense. The only thing that didn’t survive the embiggening process was the previous game’s story execution. The ultimate result is an absolutely massive game where you as the player are largely left to your own devices, for better and for worse. Read more