Tag Archives: video game review

Reviewing Spider-Man

Spider-Man review for PlayStation 4 | John Friscia

I loved the Fox Kids Spider-Man cartoon from the ’90s, and I’ve been reading Amazing Spider-Man since 2001 (starting with the first Morlun story arc–still my favorite comic book story). I even own a page of original art from Amazing Spider-Man signed by the artist, John Romita Jr. Thus, it won’t shock anyone that Spider-Man is my favorite super hero, and I was really hyped when Sony first announced a new Spider-Man game from Insomniac Games. Particularly, I was excited by the presence of Mr. Negative and the cinematic nature of it all, which suggested it would be delving into the comics lore to deliver a really great narrative.

Aaand it turns out I was wrong. But at least the combat is excellent. Read more

Reviewing Xenoblade Chronicles 2

Xenoblade Chronicles 2 frustrated me. It’s packed to the gills with content, so I could never claim Monolith Soft is getting lazy. In fact, I think they tried very hard with every aspect of the game’s design. But in spite of that, the game just isn’t that remarkable, at least not compared to its predecessors on the Wii and Wii U. It feels like more of the same, except with less excitement radiating from it. Xenoblade Chronicles 2 is a good game–just not a great one. Read more

Reviewing Cuphead

Cuphead is literally a cartoon that you get to play and control. Everything is hand-animated to near perfection, and it is by default the prettiest video game that has ever been made. I have been hyped for this game since it was first announced at E3 2014, strictly on the strength of its groundbreaking visuals. And now that I’ve finally gotten my hands on it, I can say that the gameplay is almost as strong as the visuals. So thank you, StudioMDHR Entertainment, for finally giving me a reason to plug in my Xbox One again (for a few days, at least). Read more

Reviewing Metroid: Samus Returns

It’s well established that I love Super Metroid and think it’s one of the finest games ever made. I never extended that same enthusiasm to Metroid Fusion or Metroid: Zero Mission. They’re both quality games, but to me, they just felt like “two games that wanted to be Super Metroid and weren’t.” By comparison, Metroid: Samus Returns never feels as if it had a goal of being another Super Metroid, and it works strongly to the game’s benefit. This is my favorite sidescrolling Metroid since Super, and a worthwhile remake of Metroid II on the Game Boy. Read more

Reviewing I Am Setsuna

Guys, full disclosure–if I could live inside a Super Nintendo RPG, I would. My bias for Japanese RPGs in general is just ridiculous, but any RPG that draws influence from the 16-bit era piques my interest. With that in mind, I Am Setsuna is the most disappointingly flawed game I have played since Lunar: Dragon Song. Every aspect of its design suffers from problems that someone should have spotted during development. The game sells for a reduced retail price, but that can only excuse the game’s small scale. It does not excuse a bland and forgettable experience. Read more

Reviewing Tokyo Mirage Sessions ♯FE

When it was first announced that Nintendo and Atlus were collaborating to create a game that crosses Fire Emblem with Shin Megami Tensei, absolutely no one in the universe was expecting Tokyo Mirage Sessions ♯FE to be the final result. It takes the standard Persona formula of high schoolers dungeon-crawling, but it throws out the series’s dark tone in favor of an overtly energetic and colorful J-pop backdrop. You play as teenagers who need to balance their obligation of protecting modern-day Tokyo with maintaining their careers as budding idols. As Polygon’s Janine Hawkins points out, the whole game ends up feeling like a Sailor Moon spinoff. Well, as a lover of both JRPGs and Sailor Moon, suffice to say I was pleasantly surprised. Read more

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