Tag Archives: retrospective

Retrospective: The Legend of Zelda: Breath of the Wild

Pretty early into my playthrough of The Legend of Zelda: Breath of the Wild, I decided it was the best video game that has ever been created so far. That’s an awfully lofty statement to make, I know. But since game journalism is practically exploding with 10/10 reviews already, it would be redundant of me to write another one. So instead, I would like to approach writing about this game from a different angle, much as I did with Metal Gear Solid V. I want to speak generally about the aspects of this game that, in my mind, succeed spectacularly–and I also want to talk about the aspects that could have been handled better, because even the best game ain’t perfect.

(No plot spoilers ahead, but some gameplay spoilers) Read more

Retrospective: Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain is basically the polar opposite of Metal Gear Solid 4: Guns of the Patriots. Agonizing detail was put into the design of the compact but iconic levels of MGS4, and it was all wrapped up in a layer of story so dense and yet simultaneously elongated that you were basically watching the game more than you were playing it. Meanwhile, MGSV dumps you into a massive open world with only a few rules to follow, resulting in level design where very little stands out, but there is always so much to do, and the story is often almost nonexistent. In this way, MGSV actually makes for a rather harsh departure from any other numbered game in the series, and consequently makes for a strange swansong. I would like to do something different from my usual reviews, and instead merely discuss what I find to be the high and low points of this wildly different Metal Gear experience.

*Massive Spoilers Ahead* Read more