It’s well established that I love Super Metroid and think it’s one of the finest games ever made. I never extended that same enthusiasm to Metroid Fusion or Metroid: Zero Mission. They’re both quality games, but to me, they just felt like “two games that wanted to be Super Metroid and weren’t.” By comparison, Metroid: Samus Returns never feels as if it had a goal of being another Super Metroid, and it works strongly to the game’s benefit. This is my favorite sidescrolling Metroid since Super, and a worthwhile remake of Metroid II on the Game Boy. Read more
Placed in historical context and judged by its own merits, I think Super Metroid might be the most perfect video game ever created. Through unusual art direction and an exceedingly good soundtrack, the game managed to create a deeply rich atmosphere and weave a story with almost no dialogue. The levels were also designed so well that the game never needed to hold your hand, nor did it ever offer to hold your hand. Super Metroid was an experience where gameplay was king 100 percent of the time, and success or failure could always be blamed squarely on you, the player.
Axiom Verge draws inspiration from several old classics, not just Super Metroid, but including Blaster Master, Bionic Commando, and even the original, seldom discussed Metroid. Yet it is still what many people now call a “Metroidvania” game, and it surely intends to deliver an experience where gameplay is king. And you know what? Axiom Verge delivers, above and beyond expectations. This game is just darn clever. The fact that it was made top to bottom by one guy is all the more impressive. Read more