Perhaps the similarities are just coincidental, but World of Final Fantasy gave me flashbacks to 1992’s Final Fantasy Mystic Quest on Super Nintendo. Both games are light on plot but have a strong sense of humor, and both games are clearly targeting a not-so-hardcore audience. Incidentally, that also means that both games are an acquired taste.
Fortunately, it’s a taste I happened to enjoy on the whole. World of Final Fantasy is basically Pokémon meets Theatrhythm Final Fantasy. And while it’s been over a decade since I played Pokémon–and I’m also getting a little tired of Square Enix’s efforts to exploit people’s nostalgia–the combination strangely works for me. I’m not saying the game is great, but I’d definitely say it’s worth a sequel.
(Yes, this review is pretty late coming, but that’s what happens when Final Fantasy XV, Zelda, and Persona 5 all release within a few months of each other! Oh, and also: *Minor Spoilers Ahead*) Read more
The most dangerous enemies in all of Final Fantasy XV are trees. Not evil trees–just regular trees. The camera gets stuck on them mercilessly during combat, obstructing your view and making it almost literally impossible to fight near foliage. This is just one of many problems that makes this game the clunkiest and least polished main-series Final Fantasy title ever. I would be sensationalizing if I were to call the game bad, but it sure ain’t great, not in any context. Whether compared to past entries in the series or to other modern open-world games, Final Fantasy XV comes up short. Read more
Guys, full disclosure–if I could live inside a Super Nintendo RPG, I would. My bias for Japanese RPGs in general is just ridiculous, but any RPG that draws influence from the 16-bit era piques my interest. With that in mind, I Am Setsuna is the most disappointingly flawed game I have played since Lunar: Dragon Song. Every aspect of its design suffers from problems that someone should have spotted during development. The game sells for a reduced retail price, but that can only excuse the game’s small scale. It does not excuse a bland and forgettable experience. Read more
Final Fantasy Type-0 HD is a game about death. In spite of the presence of magic, monsters, and chocobos, it manages to capture the despair and terror of war better than any game I have played before. Does that make this game a classic for the ages? No, not by a long shot. But it is quite a good upgrade on the Japan-only original released for the PlayStation Portable (PSP) back in 2011. I was an unexpectedly huge fan of the earlier PSP title Crisis Core: Final Fantasy VII when it released, and Type-0 HD takes that action RPG style of combat and expands upon it with over a dozen new styles of play. Combine that combat with the obsessive ruminations on death, and you have a very unique new title in the Final Fantasy series, and a pretty unique title in general. Read more