The Dragon Quest series, known as Dragon Warrior in the US until the release of Dragon Quest VIII, is the prototype for the entire JRPG genre. Originally inspired by complicated western role-playing computer games like Wizardry and Ultima, Dragon Quest simplified the formula and ended up becoming the most massively successful game series ever in Japan. In the United States though, the series has always played second fiddle (or maybe fourth or fifth fiddle) to the prettier and more cinematic Final Fantasy series. You can’t really blame the US though; we never officially got the fifth or sixth installments in this country at all until they were remade for the Nintendo DS. And although we did finally receive Dragon Warrior VII for PlayStation, it did not arrive until 2001, a full year after the release of PlayStation 2. I myself did not get my hands on the game until 13 years later.
In spite of its absolute adherence to tradition and an almost complete lack of innovation in its gameplay, I find that Dragon Warrior VII still holds up surprisingly well by today’s standards. I would even argue that, in both good and bad ways, this game pushes the concept of the traditional JRPG to its limit. Read more