The Jackal in Us All: A Critical Analysis of Illusion of Gaia

The Super Nintendo was home to any number of masterpieces. Chrono Trigger, Super Metroid, The Legend of Zelda: A Link to the Past, Final Fantasy VI, and Earthbound are merely the first few to come to mind. As a kid in elementary school, one of my favorites was Illusion of Gaia. It was one of a rare few games that I felt the need to play over again periodically, and eventually, I realized the game was my all-time favorite, even ahead of Chrono Trigger and Lunar: Silver Star Story Complete. It was a game that just resonated with me on a very profound, very nerdy level.
As an adult, a while back, I decided to revisit that view. The result was a lengthy critical analysis of the game, covering every aspect of its design and execution. What did I discover? And is it still my favorite video game? Read on, dear viewer, if you want to read the most intricate dissection ever written about a video game that no average person has ever heard of.