Tag Archives: analysis

Retrospective: The Legend of Zelda: Breath of the Wild

Pretty early into my playthrough of The Legend of Zelda: Breath of the Wild, I decided it was the best video game that has ever been created so far. That’s an awfully lofty statement to make, I know. But since game journalism is practically exploding with 10/10 reviews already, it would be redundant of me to write another one. So instead, I would like to approach writing about this game from a different angle, much as I did with Metal Gear Solid V. I want to speak generally about the aspects of this game that, in my mind, succeed spectacularly–and I also want to talk about the aspects that could have been handled better, because even the best game ain’t perfect.

(No plot spoilers ahead, but some gameplay spoilers) Read more

The Jackal in Us All: A Critical Analysis of Illusion of Gaia

Illusion of Gaia

The Super Nintendo was home to any number of masterpieces. Chrono Trigger, Super Metroid, The Legend of Zelda: A Link to the Past, Final Fantasy VI, and Earthbound are merely the first few to come to mind. As a kid in elementary school, one of my favorites was Illusion of Gaia. It was one of a rare few games that I felt the need to play over again periodically, and eventually, I realized the game was my all-time favorite, even ahead of Chrono Trigger and Lunar: Silver Star Story Complete. It was a game that just resonated with me on a very profound, very nerdy level.

As an adult, a while back, I decided to revisit that view. The result was a lengthy critical analysis of the game, covering every aspect of its design and execution. What did I discover? And is it still my favorite video game? Read on, dear viewer, if you want to read the most intricate dissection ever written about a video game that no average person has ever heard of.

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